1 – September 2012 – Brets. v Beastmen

We rolled the standard battleline scenario and 6 pieces of randomly generated terrain.

This is what Deployment looked like.

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I attempted to create a Weighted Flank, but failed as my opponent realized what I was doing early on.

I deployed the first unit, then we began to alternate.

My Peg Knights and Yeoman made Vanguard Moves. The Yeoman Wheeled so the Chariot would overrun and be behind the Peg Knights after defeating them in combat.

Spells were rolled.

Great Bray Shaman took Lore of Death – Purple Sun, Doom & Darkness, Aspect of the Dreadknight, Caress of Laniph
Bray Shaman took Lore of the Wild – Bray Scream, Savage Dominion

Prophetess took Lore of Beasts – Wyssan’s, Pann’s Impenetrable Pelt, Curse of Anraheir, Savage Beast of Horros
Damsel took Lore of Beasts – Wyssan’s, Transformation of Kadon

Beastmen Turn 1

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Brets prayed so Beastmen went 1st.

1. Harpies charged Peg Knights. I held, assuming Peg Knights would win.
2. Chariot charged Mtd. Yeoman. I also held, assuming Yeoman would break and the Chariot’s pursuit move would take it out position for several turns. Miraculously the Yeoman did 2 wounds to the Chariot with their stand and shoot!
3. Infantry in the middle moved up.
4. Harpies flying marched toward trebs.
5. Small Gor Herd entered by Ambush on the Right Table Edge.

Magic

Winds of Magic ended up being 12 v 7.

1. Great Bray Shaman cast Caress of Laniph on my General. I used a dispel scroll.
2. Great Bray Shaman threw 6 dice at Purple Sun. I used 7 dispel dice to dispel it.
3. Great Bray Shaman cast Aspect of the Dreadknight on the Bestigor Herd.

Shooting Phase

1. Haunted Mansion killed 1 Gor.

Combat

1. The Harpies managed to kill 3 Peg Knights, while the Peg Knights killed 3 and lost combat by 1. Peg Knights held by rolling snake eyes.
2. The chariot killed 4 of my peasants. Using the Peg Knights’ Leadership they needed to roll a 3 to stick, but failed and fled 11 inches. The chariot caught and destroyed them.

Bret Turn 1

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Movement

1. My KotR Unit with 4 characters successfully made the long charge into the Bestigor Unit. It wasn’t *that* unexpected as one of my Paladins has Virtue of the Impetuous Knight which adds another d6 to my charge distance.
2. My KE also succeeded in making the charge, which I did not entirely expect. I wanted them in that combat to try and insure I would break that Bestigor unit, but I planned for them to possibly fail and perhaps move up enough to prevent the big unit of Gors from going into the flank of my KotR unit.
3. My Men at Arms successfully made a swift reform to go 10 wide in anticipation of tar pitting those Minotaurs or smaller unit of gors. They moved up 4 inches.

Magic

1. My damsel failed to cast Transformation of Kadon with 6 dice.
2. My Prophetess cast Wyssan’s on my general’s unit with only 2 dice, but my opponent dispelled it with all of his dispel dice.

Shooting

1. Both of my Trebs misfired while attempting to shoot the Minotaurs.
2. My bowmen were able to kill 2 Gors from the larger unit.

Combat

1. The Peg Knights and Harpies had a pillow fight with both failing to cause any wounds. so they remained locked in combat.

2. The big fight in the middle went like this:
(The Bestigors all had great weapons so str 7 with the banner!)
A. Both units of Knights were unaffected by the fear effect from Aspect of the Dreadknight. The General’s unit passed the leadership test and the KE are immune to Psychology on the charge.
B. My General issued a challenge that was answered by his unit champion. My general landed a HKB and another unsaved wound before his champion could strike, giving me 2 wounds for Combat Res.
C. My Paladin with Virtue of Knighly Temper dealt 4 unsaved wounds to the enemy BSB killing him and removing the Beast Banner that would have made those guys str 7!
D. My Impetuous Paladin managed to hit 3 times and deal 3 unsaved wounds!
E. My Knights of the Realm killed 6 Bestigors.
F. My Knights Errant killed 7 Bestigors.
G The Bestigors attacked back concentrating on the 3 characters in front of the KotR unit. I expected to take a wound a piece on each guy. Fortunately for me, between Armour and the Blessing of the Lady, the characters saved all of their wounds!
H. The other Bestigors managed to kill 2 of my Knights Errant.
I. The Bestigor Unit needed snake eyes to stick and failed fleeing 7 inches. Both units of my knights elected to pursue and both rolled a 10 running them down destroying his level 4 caster and netting me a total of about 900 points for that one combat. (Of course I threw 1600 points at that unit!)

This combat really set the course of this game for me and I was fortunate it went so well.

Beastmen turn 2

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The Spacing is a bit off on the pictures.

Here is how it went. Looking back it makes sense, but at the time I was a bit confused as to why he made some of these moves. I figured the trebs were going to go one after another to the harpies.

Movement

1. The Unit of Minotaurs reformed to face the flank of my KotR unit.
2. Rather than charging the treb with his Harpies, he flying marched them to block my Men at Arms from getting into the flank of his Minotaurs. It would have been a tough charge to make, but he was not taking any chances.
3. Expecting the Men at Arms to move up, he got his Gore Herd in position to take them in the flank after wiping out the Harpies.
4. His big Gore Herd with his level 2 reformed. This is where the spacing is a bit off with the building. He was close enough to hit 4 of my knights with that flame template.

Magic

Winds of Magic were 8 v 4

1. He cast the Bray Scream on my Knights Errant. I let him have it as even though I didn’t get an armor save against it, I had a ward save plus magic resistance between the blessing and the prophetess in that unit. He put 1 wound on my prophetess and killed 1 KE.
2. He then threw 5 dice at summoning a Jabberslythe. I threw all of my dispel dice at stopping it and did so simply due to the fact that I had a level 4 caster and he only had a level 2.

Shooting

That damn haunted mansion got another KE.

Combat

My Peg Knights finally remembered how to fight and killed the harpies. They took no wounds and reformed to face the rear of the big Gore Herd.

Bret turn 2

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I was in a pickle here. I successfully crushed the Bestigors, his bsb, and lvl. 4 caster, but now had 1600 points of knights about to get attacked by minotaurs and another herd of Gors.

Movement

1. I was able to successfully march my KotR unit out of the charge arc of the Minotaur unit.
2. Unfortunately, I was unable to get my KE unit out of the charge arc of the big Gore Herd. This diagram is a bit off, but he just barely had me.
3. Because, the KE weren’t able to get around the Gore Herd, I charged my Peg Knights into the rear of the Gors. I hoped they would stick in combat and prevent the Gor Herd from charging my KE.
4. I was desperate to get my Men at Arms into those Minotaurs to try and tarpit them. I charged the harpies hoping to overrun enough to clip the bulls. I knew the Minotaurs would slaughter them, but they are only peasants. They also had the Blessing from the Prayer Icon and I hoped to turn the damsel into a dragon.

Magic

1. I got 6 power dice and threw them all atthe greater Transformation. It went off without IF, but my opponent couldn’t beat the roll. The Damsel became a Great Fire Dragon!

Shooting

My archers and trebs failed to do anything.

Combat

1. Peg Knights forgot how to fight again and suffered 3 wounds while only killing 2 Gors. They broke from combat and fled 8″.
2. The Harpies killed 3 peasants then were eaten by the dragon. I overran, but not far enough to get into the Minotaurs. The units were much closer on the table than they appear here.

Beastmen turn 3

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Movement

1. My opponent surprised me here again. I was expecting him to go after the KotR unit with those Minotaurs and his Doombull, but he reformed them to face the Men at Arms. I was pretty sure I could keep away from him and perhaps get into the rear of those Gors at some point, but little did I realize he had a dirty trick up his sleeve in the magic phase.
2. The Gors went into the flank of my Men at Arms.
3. The big unit of Gors got into the flank of my KE.
4. The chariot charged and caught my fleeing pegasus knight wiping him out.

Magic

1. Here was the dirty trick. My opponent only had 6 power dice, but he threw them all at summoning a Jabberslythe and got it off with Irresistible Force. He placed it right at the table edge staring at the flank of my KotR unit. Again the spacing on this diagram isn’t quite right. At the time I was pretty worried, but this ended up working to my favor in turn 4.

2. The Irresistible Force also resolved in his favor. He rolled for a detonation putting a strength 10 hit on every model in brb with the Shaman. This killed 2 of my KE and 2 of his Gors.

Combat

1. The KE were in a tough spot, but I wasn’t completely worried about them as my Prophetess had the Crown of Command. Even giving up the flank, I would always be stubborn. The KE performed like champions though killing 2 Gors while taking none in return. I lost combat, but passed my stubborn leadership test. At the end of combat, I considered reforming to bring more knights into the fight, but at the time I only had 6 or 7 left and was worried that if I did so, the Prophetess would end up in BTB faster. It was a questionable decision, but I decided not to Reform them and continue to give the Gors my flank for Combat Res.

2. I unleashed the dragon here. The peasants did squat and 6 of them died to the enemy. My dragon let loose the close combat breath weapon, 8 attacks, and a thunderstomp to kill 15 of the Gors. I won combat by 4, but the beasts held.

Bret turn 3

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Movement

1. This is where this diagram fails a bit. The KE unit was exposed enough for the Chariot to attempt a charge. Fortunately for me it failed.
2. The diagram is a bit wonky here as well. Basically, I was able to swift reform my Knights and then move them in such a way that they were out of the charge arc of the Jabberslythe. Disaster averted!

Magic

I don’t recall what the Winds of Magic were and forgot to write them down. I believe I had 11 or 12 and he had 5 or 6.

1. I cast Curse of Anraheir on his Gors with 6 dice. This was a bit of a gamble as far as risking a miscast goes, but I wanted to bleed his power dice to insure I would get Wyssan’s Wildform off as well. The spell went off, he threw most of his PD to try and dispel it, but couldn’t beat my level 4 with his level 2.
2. I then put Wyssan’s on my KE as it was pretty much impossible for him to stop it.

Shooting

1. My trebuchets woke up. Between the two of them they killed 3 Minotaurs! They passed their leadership test though.

Combat

1. My Dragon Unit killed some Gors and the remainder broke from combat. I lost 3 peasants for my trouble. There were only 2 or 3 left and would not be able to rally barring a roll of snake eyes. I restrained my men and prepared to face the Minotaurs.
2. My KE buffed up by magic fared very well. They killed 1 Gor, but only lost 1 knight. They held on the stubborn combat roll. The picture is unclear here as well, but basically they were close enough to use my General’s leadership, had stubborn from the CoC, and would have rerolled due to my BSB now being close enough for that.

Beastmen turn 4

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Movement

Again diagrams aren’t quite right.

1. The Chariot was able and did attempt to charge my KotR, but it failed.
2. The Jabberslythe was also able to see the Men at Arms and attempted a long charge. This also failed.
3. The Doombull and 2 remaining Minotaurs got into my Men at Arms.
4. The Gors fled another 7″ or so.

Magic

The Jabberslythe ended up helping me out. Apparently the Shaman could not cast any spells as he had to maintain the Jabberslythe.

Combat

1. Buffed up KE killed 3 gors while suffering no wounds. The combat ended as a tie.
2. The Minotaurs and Doombull killed 11 peasants! My dragon killed the two Minotaurs in return. I ended up losing combat by 1 and failing the test. Peasants and Dragon fled 7″ and the Doombull pursued only 4″ because of Bloodgreed.

Bret turn 4

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This was a quick turn and we called the game at the end of it.

1. My KotR unit charged the Chariot and it ate a Heroic Killing Blow from my General. The Knights Reformed to face the Rear of the Gors.
2. My Dragon Rallied and prepared for the Doombull.
3. My Prophetess got Wyssan’s and Curse back in action.
4. My Trebuchet wiped out the fleeing Gors.

This was a crushing victory for the Bretonnians. Other than a handful of Knights Errant, my peg knights, and some Peasants I suffered no casualties. I feel like the keys to this victory were the ridiculous charges I pulled off in T 1, my ability to avoid charges with tricky maneuvering, the Crown of Command on my Prophetess, and the manner in which I was able to game the magic phase a bit.

On to the next battle!

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